PFil1Wolf#1BLDRDataVb0ßLair PW - SamnitesSnrpÿÿÿÿ'char@0-25,inf@75-100,cav@0-25,ally@0-25ÿÿulmt:type=General-max@unit=1ÿÿ SngenGeneralGenGeneral1:1140ÿÿumax:1uSwordÿÿÿÿ 4554436397ÿÿxSnhorseWarhorseHorseÿÿ10ÿÿÿÿÿÿÿÿÿÿ 8303003107&It represents the armies of the Oscan-speaking peoples of central Italy: the list can be used to portray any of the tribes, or confederations of tribes, which variously opposed Roman expansion, allied with Rome against invaders, or fought among themselves. Samnite armies were feared by the Romans, although their armies consisted primarily of lightly-armed javelinmen, with a small proportion of cavalry. The Samnites' reputation was greatly enhanced by the humiliation of a Roman consular army forced to surrender at the Caudine Forks in 321 B.C.SnstandArmy Battle StandardStandÿÿ1:175ÿÿumax:1uSwordÿÿÿÿ 4444325287ÿÿSnskirm SkirmishersSkirm Sninfantry54ÿÿÿÿ,Skirmishers; Includes handweapon and javelinÿÿÿÿ 5233313157ÿÿSnothgrn Other GeneralOthGnÿÿ1:180ÿÿumax:2uSwordÿÿÿÿ 4554425387ÿÿSnEliteElitesElite Sninfantry510ÿÿÿÿ"Includes javelin, sword and shieldÿÿÿÿ 4433313177ÿÿSnjavel JavelinmenJavel Sninfantry57ÿÿÿÿ"Includes javelin, sword and shieldÿÿÿÿ 4333313177ÿÿSncavCavalrySncav Sncavalry521ÿÿÿÿ Includes hand weapon and javelinÿÿÿÿ 8443314177ÿÿSnGavGavius PontiusGenGeneral1:1240ÿÿumax:1uSword; hidden ruleÿÿÿÿ 4554436397ÿÿSnmanipManipular FormationMan 0hideÿÿöA unit of Hastati, Principes, or Triarii may switch places with another Hastati or Principes unit that is both within 4" and within its front arc (swap positions as movement for the turn); If replaced unit was engaged, new unit counts as chargingÿÿÿÿSnhorseWarhorseHrs4unit:xSnhorse@abs=1;stat:sv-1Mount on a Warhorse; +1 SaveÿÿÿÿÿÿSnthrow1Pilum (Hvy Throw Spr)HTh1=over:thrust1=deselect;over:throw1=deselect;more:hvythrow=inclzReplaces Current Spear with Heavy Throwing Spear; Infantry may fight in 2 ranks and gain +1S in first round of each combatÿÿÿÿÿÿSnambushTerrain & AmbushAmb 0hideÿÿÖ The Samnites' preferred tactic against Roman armies was the ambush. They traditionally selected favorable terrain whenever possible, allowing the enemy to come to them. To provide for this on the tabletop, when using the recommended method for placing scenery (page 93 of the Ancient Battles rulebook), the Samnite player may place his generated terrain, during his turn, on his opponent's side of the table, if he so desires. If the Samnite player rolls a "9" (Walls/Hedges or Fencing) on the Scenery Generator table, he may instead place any other terrain of his choice. The Field Fortifications and Obstacles special rule below should provide the Samnite player with sufficient linear obstacles for protection, instead!ÿÿÿÿSnfortField FortificationsForti 0hideÿÿ# The Samnites' preferred tactic against Roman armies was the ambush. They traditionally selected favorable terrain whenever possible, allowing the enemy to come to them. To provide for this on the tabletop, when using the recommended method for placing scenery (page 93 of the Ancient Battles rulebook), the Samnite player may place his generated terrain, during his turn, on his opponent's side of the table, if he so desires. If the Samnite player rolls a "9" (Walls/Hedges or Fencing) on the Scenery The Samnites often employed fortifications, barriers, or obstacles in conjunction with ambushes or other tactics. After the terrain for a tabletop battle has been determined, the Samnite player may place 4D6 inches of linear obstacles or field fortifications on his side of the table, at no cost.ÿÿÿÿSnthrustThrusting spearSp0'over:javelin1=deselect;more:thrust=inclnReplaces javelin with thrusting spear;Infantry may fight in 2 ranks if no movement; Cavalry gain +1S on chargeÿÿÿÿÿÿSnhid Hidden ruleHidd 0hideÿÿrThe player may hide up to two units from the army in objects. Each unit is not placed during deployment. Instead, two individual (rank and file) figures from each unit are placed in possible ambush positions not even within the deployment zone, but always outside the enemy deployment zone. When an enemy unit moves within its charge range of either of the hidden unit's two figures, the Samnite player decides which is the real position. He must then deploy the rest of the unit in any desired formation and orientation. The Samnite player may disclose the real position in order to move, charge, or shoot in his own turn.ÿÿÿÿÀðh¯ø“gC)SngengeneralSngenltarmor3Sngennormshd2Sngenlgshd3SngenSnhorseSnstandbtlstandSnstandltarmor3Snstandnormshd2Snstandlgshd3SnstandSnhorseSnskirmskirmishSnskirmnormshd1Snskirmjavelin1SnskirmcommandSnothgrnltarmor3Snothgrnnormshd2Snothgrnlgshd3SnothgrnSnhorseSnElitejavelin1SnEliteltarmor2SnElitecommandSnElitenormshd1SnElitedrilledSnElitelightinfSnjaveljavelin1Snjavelltarmor2SnjavelcommandSnjavelnormshd1SnjavellightinfSncavSnthrustSncavnormshd1SncavcavalrySncavltarmor2Sncavjavelin1SncavcommandSnGavgeneralSnGavltarmor3SnGavnormshd2SnGavlgshd3SnGavSnhorseSnGavSnhidFri Feb 27 12:21:29 20047Lone Wolf Development - original files by Mike MarshallV2.0'Armies of Antiquity - Republican Romans.This data file contains the Republican Roman army list from the Armies of Antiquity supplement of Warhammer Ancient Battles. The information in this file is copyrighted and made available with permission from Warhammer Historical Wargames Ltd. Warhammer is a registered trademark of Games Workshop Ltd.cd089811š«(5*