PFilWolfBLDRDataVbLairSuc - EpirotesEp'char@0-25,cav@0-20,inf@25-100,ally@0-50trat:Epskirm@1u:Epbow@1u-msg=Epmsg6;trat:infantry@1u:machine@1m-msg=Epmsg7;trat:Epsklevy@1u:Epbowlevy@1u-msg=Epmsg6;trat:Epskmerc@1u:Epbowmerc@1u-msg=Epmsg6;pnam:"SUC - Epirotes";tlmt:Epindian-unit=1@min-msg=Epmsg3;tlmt:Pyrrhus-unit=1@min-msg=Epmsg2;trat:epirotes@1u:macedonians@1u-msg=Epmsg4;tlmt:phalangites-unit=1@min-msg=Epmsg5;trat:Galatian@501p:Galchief@1u-free=0:1-msg=Gamsg1;mode:west="Western (Roman & Carthaginian) Campaigns";trat:Thessalian@0u:Galatian@1u-msg=Epmsg1;none:"Eastern Campaigns";ally:Ga-mode<=East;ally:Sg-mode<=East;skip ally:Si-mode=west;ally:Sn-mode=west;info:display="Rhodians may not outnumber any skirmish unit rule not yet included";info:display="Italian allies are currently represented by a experimental samnite list."-mode=westEpgenPyrrhusGenPyrrhus1:1175umax:1u;umin:1uMust be chosen; StubbornOPyrrhus may re-roll one failed to hit roll and one failed saving throw per turn 4664436397xEphorseWarhorseHorsemount10 8303003107EpstandArmy Battle StandardStand1:180umax:1uBattle standard 4444424287EpagemaAgemaagemaCavalry523 dflt:ltarmor3umax:1uUMaximum of 1 unit in army; Wedge formation; Stubborn; Includes light armor and xyston 8433314176Epambr AmbrakiotsAmbraCavalry515umax:1u9Maximum of 1 unit in army; Skirmishers; Includes javelins 8333313176EphypaspChaeonian GuardsHypas hypaspists517 type:infantryumax:1upMaximum of 1 unit in army; Light Infantry; Includes pike, light armor and shield;Hypaspists;Stubborn;Night march 4433314187EpmacphMacedonian PhalangitesMacphinfantry513/type:phalangites;type:infantry;type:macedoniansMacedonian Phalanx; Includes pike, light armor, and shield; for every unit a unit of Epirote phalagists must be taken; Stubborn 4333314175EptarenTarentine ConscriptsTareninfantry57lglx:mode=west[Phalanx or conscript phalanx; Includes thursting spear, light armor, and large shield; Levy 4223312167EpmercskSkirmishers (Mercenaries)MerSkinfantry56 type:Epskmerc\Every second unit of skirmishers may switch to bow; Skirmishers; Includes javelins and pelta 5233313167EpindianElephantElephEpindian1:1170 attr:sv="X:4"umax:1u@1000;umax:2u>one elephant must be taken; one elephant for every 1000 points 6407663447xEpmahouMahoutMahou1:10 4223312177xEpelcrwCrewCrew2:20 4333313177Epbolt Bolt ThrowerBoltmachine1:1506incl:xEparcrw-ltarmor2@cost;incl:xEparcrw-Eprange@inclRNo more than 1 artillery piece per infantry unit in army; Includes crew of 2-3 men 0000620007xEparcrwCrewCrew2:30 4333313177Epstone Stone ThrowerStonemachine1:1756incl:xEparcrw-ltarmor2@cost;incl:xEparcrw-Eprange@inclNo more than one artillery piece per infantry unit in army; Stone throwers may only be used in Sieges; Includes crew of 2-3 men)Stone throwers may only be used in Sieges 0000730007Epcomnd CommanderCom1:175 4444425287EpepirotEpirote Phalangitesepiroinfantry510,type:infantry;type:phalangites;type:epirotes:Macedonian Phalanx; Includes pike, light armor, and shield 4333313175Epthes ThessaliansthesCavalry525dflt:ltarmor3;type:Thessalianumax:1u;lglx:mode=westMaximum of 1 unit in army; Wedge formation; Includes light armor and xyston; light cavalry if not equiped with heavy armor; May not be taken with Galatians units in the army 8443314186EpmercMercenary HorsemrchCavalry513umax:1u;Maximum of 1 unit in army; Light cavalry; Includes javelins 8233313166EpaitoAitolian javelinmenAitolinfantry57umax:1uVMaximum of 1 unit in army; Light infantry; Includes javelins and pelta; Feigned Flight 5333314167EppeltPeltastsPeltainfantry56lglx:mode=west+Light infantry; Includes javelins and pelta 5233314157EpcretanSkirmishers (Cretan Archers)MerSkinfantry510umax:1uHMaximum of 1 unit in army; Skirmishers; Includes javelin, bow and shield 5343313177Epskirmi/Skirmishers (Oscans,Bruttians,Siciliot,Italian)MerSkinfantry54 type:Epskmerclglx:mode=west\Every second unit of skirmishers may switch to bow; Skirmishers; Includes javelins and pelta 5223313157EprhodSkirmishers (Rhodian Slingers)MerSkinfantry58umax:1uMaximum of 1 unit in army; Skirmishers; May not outnumber any other skirmish unit (not implemented in armybuilder); Includes dager, sling and pelta; expert slingers 5233313167EpithopItaliote Hoplite AlliesIthopinfantry512UPhalanx or conscript phalanx; Includes thursting spear, light armor, and large shield 4333313177EptarcTarentine CavalryTarcaCavalry515umax:1u;lglx:mode=westZMaximum of 1 unit in army; Skirmishers; Includes javelins and medium shield; Parthian shot 8243313166%EphorseWarhorseHrs4\unit:xEphorse@abs=1;show:chbard4;stat:sv-1;show:kontos3;show:Epxyston;over:Ephorse2=deselectAdd a Warhorse; +1 SaveEpsprjavThrowing Spear & JavelinsSpJv0nover:Epxyston=deselect;more:throw=incl;more:javelin=incl;over:normshd2=enable;show:normshd2;slct:normshd2=inclWReplace Xyston with Throwing Spear & Javelins; Spear: Infantry may fight in 2 ranks in first round of each combat; Spear: Infantry in Skirmish formation and all Cavalry may re-roll to-hit dice that miss (once) in first turn of each combat; Javelin: Range 8" @ Strength of thrower; Javelin: No penalty for long range nor for moving and shootingEpbard4BardingBrd4!stat:Sv-1;stat:mv-1;show:hvarmor4+1 Save; -1" MovementEpkontosKontosKon1'over:javelin1=deselect;more:kontos=inclReplace Javelins with Kontos; Cavalry gain +1S on charge; Always strike first, regardless of Initiative or who charged, except against pikesEpcavbowBowBow1$over:javelin1=deselect;more:bow=incl)Replace Javelins with Bow; Range 24" @ S3EpskbowEmpty 0Dhide;dtyp:Epsk?;slct:Epsklevy=incl;slct:Epskmerc=incl;slct:Epsk=inclEplevbowBowBow25over:Eppelta=deselect;more:Epskbow=incl;more:bow=incl)Replace Javelins with Bow; Range 24" @ S3EplevshtShortbowSBw07over:javelin1=deselect;more:Epskbow=incl;more:sbow=incl.Replace Javelins with Shortbow; Range 16" @ S3EplevslgSlingSlg08over:javelin1=deselect;more:Epskbow=incl;more:sling=incl]Replace Javelins with Sling; Range 18" @ S3; May shoot twice a half range (9") if no movementEplevstf Staff SlingStf3Hover:javelin1=deselect;more:Epskbow=incl;type:skirmstaff;more:staff=inclGReplace Javelins with Staff Sling; Range 30" @ S4; Cannot move and fireEplevxbwCrossbowXBw3Gover:javelin1=deselect;more:Epskbow=incl;type:skirmstaff;more:xbow=inclDReplace Javelins with Crossbow; Range 30" @ S4; Cannot move and fireEpelcrewCrew 0unit:xEpelcrw@varHowdaEpmahoutMahout 0unit:xEpmahou@abs=1;hideMahoutEpscycrwCrew 0unit:xEparcrw@abs=0;hideSIgnore the stats for the crewman below (it is used only for war machine validation)EpindianIndian ElephantElp0unit:Epindian@abs=1EpsklevyEmpty 0hide;type:EpbowlevyEpskmercEmpty 0hide;type:EpbowmercEpskEmpty 0hide;type:EpbowEprange Crew Range 0prng:min=2max=3;hideEpartcrwCrew 0unit:xEparcrw@var;hideEpxystonXystonXy3over:kontos3=deselect;over:pike3=deselect;over:normshd1=deselect;over:buckler1=deselect;over:lgshd2=deselect;stat:In+1;over:normshd2=deselectkOnly for cavalry; May not be used with shields; In addition to thursting spear rules gains +1 on initiativeEphorse2HorseHrs0Dstat:sv-1;show:kontos3;show:Epxyston;over:Ephorse=deselect;stat:Mv=8Add a horse; +1 SaveEpthrjavThrusting Spear & JavelinTrJv06over:pike3=deselect;more:thrust=free;more:javelin=freeReplace Pike with Thrusting Spear & Javelins for free; Thursting Spear: Infantry may fight in two ranks if no movement; Cavalry gain +1S on charge; Javelin: Range 8" @ Strength of thrower; Javelin: No penalty for long range nor for moving and shootingEpwedgeWedgeWdg 0 apnd:footMinimum of 4 models needed to form wedge; Unit front, flank, rear are based on rear or center rank; Units in Wedge are treated as drilled; On charge or counter charge all models may fight during first combat round. In addition the wedge gains +1 to combat resolution on that turnEpphalMacedonian PhalanxMPhl 0 apnd:footWhile unit has at least 16 models and a +1 rank bonus, the following rules apply: cavalry and light chariots may not charge the front of a phalanx; Other chariots and elephants must first pas a fear test; Cavalry and chariots forced to charge stop at 1" on a roll 1-3 on a D6 and charge on 4-6; Unit may charge and still fight in two ranks; All enemy attacks to the front (HtH and missiles) suffer -1 to-hit; a phalanx that looses a round of combat looses the alway fight first rule but may re-use it after it wins a round of combatEphyp HypaspistsHyp 0 apnd:footQChaeonians armed with pikes, thrusting spears or javelins may form a phalanx if they have 16 models or more or form into a light infantry formation; If they form into a phalanx, they loose -1" movement; armed with javelins they may skirmish; After formed into a light infantry formation they may not reform into a phalanx during the gameEpconConscript phalanxCnPhl 0mapnd:foot;over:lgshd1=deselect;more:normshd1=incl;more:pike3=incl;over:phalanx=deselect;over:thrust1=deselecttreated like Macadondian Phalanx; May only march and charge directly ahead; may however adjust 1" to the right like the greek Phalanx; substitute spear and large shield for pike and normal shieldEppeltaPelta (buckler)pelta1(more:buckler=incl;over:Epmdshd2=deselectEpmdshd2 Medium ShieldMdshd2Mmore:normshd=incl;over:Eppelta=deselect;apnd:foot;stxt:Sv="5(HtH)/4(Missile)"+2 save vs missiles, +1 vs HtHEpmdshd1ShieldMdshd1'more:normshd=incl;over:Eppelta=deselectEpfeignFeigned FlightFeign 0 apnd:footkUnit rallies immediately when uses flee or fire & flee as a charge reaction and may refrom in any directionEpexpslExpert SlingersExpsl 0 apnd:footXDo not suffer -1 penalty for long range; May not outnumber any skirmish unit in the armyEpcmd Command group0(more:leader=cost;more:musician=cost;hideEplevyLevyLevy 0 apnd:foot:fear all anemy that they to not outnumber bij at least 2:1Epparth Parthian ShotParth 0 apnd:footMay make a normal move straight after shooting; Only allowid in shooting fase, is not a charge reaction; the unit may not marchEpnight Night marchNight 0 apnd:footChaonian Guard unit may be held of table; On first Epirote turn roll D6: 1) Guard deploys on any table edge with one elephant, not within 8" of enemy. 2) Guards deploy outside enemy deployment zone, out of sight of enemy. 3) Deploy on any table edge on turn two. 4) reroll chart and add +1 to die roll. 5) Arrive on Epirote baseline on turn one. 6) Loose half their number and arrive on Epirote baeline and count as rallying, thus may not move or shoot.Ephvskir Heavy ArmorHv2Rstat:Sv-2;over:ltarmor3=deselect;over:lightinf=delete;stat:Mv-0.5;chld:mount@mv-.5hgCEpgengeneralEpgenltarmor3Epgenhvarmor4Epgennormshd1Epgenbuckler1Epgenlgshd2Epgenpike3Epgenkontos3EpgenEphorseEpstandbtlstandEpstandltarmor3Epstandhvarmor4Epstandnormshd1Epstandbuckler1Epstandlgshd2EpstandEphorseEpagemacavalryEpagemaEpwedgeEpagemastubbornEpagemaEpsprjavEpagemaltarmor3Epagemahvarmor2EpagemacommandEpagemaEpxystonEpambrcavalryEpambrjavelin1EpambrcommandEpambrskirmishEpambrEppeltaEpambrEpmdshd2EphypasplightinfEphypaspnormshd2EphypaspcommandEphypaspltarmor2EpmacphEpphalEpmacphstubbornEpmacphpike3Epmacphltarmor2Epmacphnormshd2EpmacphhvarmupgEptarenphalanxEptarenthrust1Eptarenltarmor2Eptarenlgshd1EptarenhvarmupgEpmercskskirmishEpmercskjavelin1EpmercskEplevbowEpmercskcommandEpmercskEpskmercEpmercskEppeltaEpindianEpelcrewEpindianEpmahoutEpindianelephantxEpelcrwjavelin1xEpelcrwltarmor2xEpelcrwnormshd1EpboltboltthrwEpboltEpartcrwEpstonestonethrEpstoneEpartcrwEpmacphcommandEptarenEpcmdEphypasphvarmupgEphypasppike3EpgenEpxystonEpcomndltarmor3Epcomndhvarmor4Epcomndnormshd1Epcomndbuckler1Epcomndlgshd2Epcomndpike3Epcomndkontos3EpcomndEphorseEpcomndEpxystonEpstandEphorse2xEpmahoujavelin1xEparcrwltarmor2EphypaspEpthrjavEphypaspEphypEpgenstubbornEphypaspstubbornEpepirotEpphalEpepirotpike3Epepirotltarmor2Epepirotnormshd2EpepirothvarmupgEpepirotcommandEpagemanormshd2EpthescavalryEpthesEpwedgeEpthesEpsprjavEpthesltarmor3EpthesEphvskirEpthescommandEpthesEpxystonEpthesnormshd2EptheslightinfEpmerccavalryEpmercjavelin1EpmerccommandEpmercEppeltaEpmercEpmdshd2EpmerclightinfEpaitojavelin1EpaitocommandEpaitoEppeltaEpaitoEpmdshd1EpaitolightinfEpaitoEpfeignEppeltjavelin1EppeltcommandEppeltEppeltaEppeltEpmdshd1EppeltlightinfEpcretanskirmishEpcretanjavelin1EpcretanEplevbowEpcretannormshd1EpcretancommandEpskirmiskirmishEpskirmijavelin1EpskirmiEplevbowEpskirmicommandEpskirmiEpskmercEpskirmiEppeltaEprhodskirmishEprhodcommandEprhodEppeltaEprhodEplevslgEprhodEpexpslEprhoddagger1EptarenEpconEptarenEplevyEpithopphalanxEpithopthrust1Epithopltarmor2Epithoplgshd1EpithophvarmupgEpithopEpcmdEpithopEpconEptarccavalryEptarcjavelin1EptarccommandEptarcskirmishEptarcEpmdshd2EptarcEpparthEphypaspEpnightMon Mar 08 08:39:54 20047Lone Wolf Development - original files by Mike MarshallV2.0,Armies of Antiquity - Alexander & Successors4This data file contains the Alexander & Successors army list from the Armies of Antiquity supplement of Warhammer Ancient Battles. The information in this file is copyrighted and made available with permission from Warhammer Historical Wargames Ltd. Warhammer is a registered trademark of Games Workshop Ltd.cd089811Epmsg1Epmsg1=No Thessalians may be taken when the army contains Galatians.Epmsg2Epmsg2$Epirus must be taken in (t)his army.Epmsg3Epmsg31At least one Elephant must be taken in this army.Epmsg4Epmsg4UAt least one unit of Eporites must be taken for every unit of Macadonian phalangites.Epmsg5Epmsg5EAt least one unit of Macadonian or Epirote phalangites must be taken.Epmsg6Epmsg63Every second unit of skirmishers may switch to bow.Epmsg7Epmsg73No more than one artillery piece per infantry unit.